Oh No!
Starcraft / Broodwars. It’s got me again.
The Temple of Bague Wasting bandwidth since 1997 - Now in our 27th wasteful year!
Game Diary / August 23, 2008 / John / 2
Frederic Chopin lies on his deathbed dreaming his final dream. And for some peculiar reason, he’s dreaming about cutesy Anime characters fighting monsters and trying to save the world from the taxman! If this is an indication of where RPGs are going, then I’m a very happy bunny. The storytelling is beautiful, as is the
Game Diary / August 2, 2008 / John / 0
I wonder what was going through the developers’ heads when they were designing this game. After playing last night, I sat musing for a while, and I reckon the developer meetings must have sounded something like this: “Hey, I have an idea! Let’s liberally spread instant death situations all over the place so that the
Game Diary / July 5, 2008 / John / 0
Well, the gambit system is growing on me now – it’s still essentially turn based, but feels a lot more fluid. Anyway, I think I’m going to have to break a long tradition and actually read the manual – the gambit system and the license system seem to be fairly complex – it’s an odd
Game Diary / July 4, 2008 / John / 0
And here’s birthday post part two. This has been out for aaaaaages but I’ve put it off and put it off, as I tend to do. Anyway, popped it in the drive and (as is usual for a squeenix title) my jaw dropped at the cinematics. Again, only an hour or so in, but loving
Game Diary / May 24, 2008 / John / 0
Well, I’ve had a longer go now and can safely say this is ACEBEST. It’s kinda like a cross between football manager and sim city, but very much simpler than both. Basically, you build a city, hire and train adventurers and send them out to do random stuff. I’m only a short way into it,
Game Diary / May 24, 2008 / John / 0
I’ve not played this long enough to give any kind of gameplay description – just sufficient to spot a gotcha which may be helpful to others, and to say that it’s very cutesy. The gotcha – if the game seems to hang on the “Create Save Game” screen and not respond to keypresses, check if
Game Diary / May 18, 2008 / John / 0
Death == DEAD. As Deaths go, he was pretty easy really. Only two forms (this time round – let’s face it, he’s not actually dead and will reappear later in the game). Anyway, as I was saying – two forms – a dark and a light. Dark is pretty much invulnerable to melee attacks, so
Game Diary / May 18, 2008 / John / 0
With the news that there’s a new DS Castlevania game in the making, my explorey juices have started flowing again. This always seems to happen, and it usually results in me playing through all the others in anticipation. Having left Portrait of Ruin unfinished last time, though, means I have to do that first. Sometimes
Game Diary / April 6, 2008 / John / 2
This is probably the best game I’ve played on the DS to date, but it would have worked just as well on the GBA. In fact, given that I’ve been happily playing this game in rogue/hack/nethack/angband/zangband form for near enough twenty years, I’m pretty sure it would work just as well on any platform you