Category: Dynamite Dan

Sorry folks

I haven’t done a single bit of remake coding for ages – just got too many other things to do. This doesn’t mean that Dynamite Dan and Wizards Lair are off, by any means – they’re not. They’re just two of the many things I have bubbling away on the stove right now. So where

Read more

Maps for Clever People

Well well, it’s all going swimmingly. i think I’ve finally got my head around how the rooms as stored in the original version. I’ve been poring over Chris Wild’s disassembly of the Spectrum source, but it’s obviously intended for hyper-intelligent genii, rather than thick individuals like me 🙂 Hopefully, I’ll get the map structures in

Read more

Still Going….

….but there are other remakes on the horizon as well – Wizards Lair, to name but one. I’m currently, amongst other things, working on getting the map up and running in DD.

Read more

Alright, alright, I’ll give you an update!

I’ve started cutting the images now. Basically, Chris Wild has supplied the original graphics which he ripped as part of his disassembly of the game and I’m busily chopping and converting them. Basically, I’m scaling them by two so I can work in 640×480 without bugging some poor soul to do the graphics until I’m

Read more

Remakes a-go-go

I haven’t done anything on Dynamite Dan yet cos I’m working on some catch-up stuff. I’ve been porting Andy Noble’s titles to MacOS X. So far, Jetset Willy is done. Manic Miner is next, and then Lunar Jetman 🙂

Read more

We-ell

Ok, I’ve done some more modifications to the full screen rendering setup so that my framework uses quartz hardware acceleration for the 2D stuff. A couple of the guys at RetroSpec have suggested I use OpenGL for all the 2D stuff but, given that I’m doing this for fun, I’m not entirely sure I want

Read more

Hello, good evening, and welcome

Greetings remake fans and spec-chums. I’ve embarked on my first remake in quite some time. You’re probably aware that we had a pretty crap year in 2003, what with being on the hot end of a housefire, me being made redundant, and other stuff. All of this resulted in the destruction of my entire development

Read more