Author: John

Legend of Zelda – Twilight Princess (Wii)

So, there’s not been much postage done lately (nothing to do with the postal strike, but more to do with not much playage being done). I have had a couple of wee goes of Twilight Princess, though. Despite being not as pretty as Wind Waker, I think it’s a pretty good contestant for Best Zelda

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Anno 1701 (DS)

I’m on the last hurdle of campaign mode, but it looks like it’s going to be a tough fight. Essentially, I’m surviving wave after wave of enemy attacks while trying to conquer the enemy base. His rate of production is quote extreme, due to the high number of barracks he has and, unlike in endless

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Super Paper Mario (Wii)

I’ve clearly been lapse with updates cos I haven’t actually posted anything about this game. I’m currently at the start of Chapter 3 and really had to stop playing because I couldn’t read any more of the incredibly stupid dialogue without swallowing my own head with mirth. SPM is different from other Paper Mario titles

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Anno 1701 (DS)

ZOMG! I’ve hit a sweet spot! I’m on chapter 11 and have to find three parts of a treasure map. I need to trade with some Indians to get one part and they want Ostrich feathers. Only bloke with Ostrich farms is an enemy so I need to conquer his island. Which means I have

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Guild Wars Nightfall (PC)

I quite like this – it’s the usual quest-based RPG fare, but the addition of CPU henchmen means you don’t have to spend and time whatsoever with dribbling noobs. Especially handy as each of the AI henchmen seems to know how to play their class, which is more than can be said for the common

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Legend of Zelda: Twilight Princess (Wii)

Desert dungeon complete! And what a beautiful piece of design it was too – not too long and quite episodic. The first section revolved around tracking down a series of Poes so much changing to and fro between Wolf and Human form (which I can do at will now, incidentally) was required. This led me

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Super Mario Bros 2: The Lost Levels (Wii VC)

Gaaaah! They weren’t joking when they said it was hard, were they? All five of us have had a go and Tristan, our in-house SMB expert has managed to get the furthest by almost getting out of world 1-2. Umm. This is going to require some practice.

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Paper Mario (Wii VC)

Well, fuelled by the knowledge that there’s a new paper mario game out that I’m not buying until I’ve completed some of the $hlmun of games I’ve yet to play, I had another go. So, I finally ganked the Invincible Tubba Blubba and made my way back to toad town. After a particularly silly and

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Zangband

I had a fairly extensive Angband addiction for more years than I care to remember and I’ve inadvertently stumbled onto it again. And it’s just as evil and unforgiving as it ever was, but also just as ACE. It never ceases to amaze me how much depth and complexity can lie beneath the surface of

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Legend of Zelda – Twilight Princess (Wii)

Welcome to my shiny little site, all of my own! Anyway, only had a very brief go of Zelda last night – had a little wander around the haunted desert prisony place and killed a big ghostie thing but lost track of where the other three went and don’t know what to do next. Ho

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