Golden Sun (GBA)
This was the second game I bought for my first Gameboy Advance, several years ago. I remember thinking at the time that it was a pretty vast game to be stuffed onto a tiny little cartridge. In the end, I clocked well over a hundred hours on it but, as I’d missed some side quests, it never felt like I had really finished. Anyway, I thought that, as I was in the depths of a gaming ennui, I’d revisit Golden Sun to remind myself what a proper RPG is supposed to be like (and to take my mind off the slick, glossy, and irritating Riviera).
The first thing I noticed is that it’s still one of the best looking games out there for the GBA. Also, due to my habit of punting the Micro’s sound output through the car stereo at lunchtimes, it’s one of the best sounding too (which reminds me – I must get back to Fire Emblem at some point). Best of all, though, it’s a proper RPG with Djinn, summoning and everything 🙂
Anyhoo, I’ve started again from scratch and have done the introductory bit and ‘liberated’ the elemental stones from the Temple. Right on queue, those nasty bad people who nicked them the last time popped up and did it again. Curse their evil and predictable algorithms! So, I’ve swiped the last element, legged it from the temple, and said a tearful farewell to my village. I’ve now teamed up with a dodgy little bloke called Ivan and can now read minds, so I’m going to skulk around the village prying on people. Hooray!
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