Doom 3 (Xbox)

Ok, girly moment. Dark dark room. I can hear snufflings and stuff. Not good. I wish I could hold a gun and a torch at the same time. Oh well, nowt for it. Should I chance a quick switch to the flashlight? I can definitely hear something. Flick on the torch. BIG DEAD THING COMING AT ME FROM ABOUT A FOOT AWAY! Aaaaargh! So, squeal out loud, squeak many expletives. What to do? I can’t take my eyes of it. A sensible person in control of his reflexes would switch to the shotgun and blow it away. Not me, though. Oh no. I’m a squealy pansy-foo-foo. Five seconds later and I come to my sense and realised I beat the thing to death with my flashlight.

Ho hum. Another day in Doom 3 land. I was going to get RedSmartie to join me in a co-op match but it never quite happened. Another time 🙂

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Doom 3 (Xbox)

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There’s only really six things to say about Doom 3 on Xbox. Briefly, they are:

  1. Dark
  2. Scary
  3. Dark
  4. Beautifully rendered
  5. Dark
  6. Tense

By God, though – what a game. I’ve only just got back to Marine HQ after all hell breaking loose (literally) down in the depths of the base. Very *very* atmospheric game, and the graphics are – frankly – incredible. Couple of minor gripes, though – I’m not sure why the marine can’t either hold a torch in one hand and a gun in the other or just sellotape the thing to his gun barrel. Secondly, the weapons themselves sound fairly tinny and muffled, while the rest of the soundtrack – if not exactly uplifting – is fairly vibrant.

Still – very minor grumbles. The special edition is very nice though – pixel perfect remakes of Ultimate Doom and Doom 2 (with slightly better music) the clip along at a fair rate. It’s quite amazing how similar the gameplay is between Doom and Doom 3.

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