Castlevania: Portrait of Ruin (DS)

Death == DEAD. As Deaths go, he was pretty easy really. Only two forms (this time round – let’s face it, he’s not actually dead and will reappear later in the game). Anyway, as I was saying – two forms – a dark and a light. Dark is pretty much invulnerable to melee attacks, so nuking him with the girly’s thunder spells did the damage. Light form, unsurprisingly, was weak to melee attacks, so whippeding with the rose-stem whip did for him.

Two additional points of interest. The clock tower is as rotten and evil as ever, but much easier to navigate than Harmony of Dissonance, that’s for sure.  Secondly, I’m not at all sure of the whole two character mechanic. It really just gets in the way and adds complexity which the game just doesn’t need.

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