Legend of Zelda: Twilight Princess (Wii)
Desert dungeon complete! And what a beautiful piece of design it was too – not too long and quite episodic. The first section revolved around tracking down a series of Poes so much changing to and fro between Wolf and Human form (which I can do at will now, incidentally) was required. This led me to a hugely entertaining mini-boss bottle after which the dungeon’s obligatory boss-killing gadget was found – an awesome spinny spinning top bladed skateboard of doom! Not only can it skim across the surface of quick sand, but it can also do a spot of vertical rail-grinding along channels cut in the walls and do a spinny attack thing. A few of the platformed areas felt not unlike Jet Set Radio on the Dreamcast (may it rest in peace).
Anyhoo, with new gadget in hand, it was on to the boss battle – one of the most entertaining Zelda bosses I’ve encountered. It was one of those set pieces where I didn’t want it to end. It came in multiple stages and I’m not going to say anything about it cos I don’t want to spoil it for others.
So, new heart get, and I now have to track down three mirror segments, indicating another three dungeons possibly? Either way, I’m thirty hours in.
September 29, 2007 at 10:21 am
I really should have another go at Zelda. Just got virtual console Zelda Ocarina of Time yesterday, to get a better idea of games.