Fallout 4
Readers of this blog will most likely be aware that this came out 🙂 It’s pretty much the only thing I’ve been playing of late, on account of it being fecking great. There’s been a bit of mud slinging about it (mainly from Kotaku), so I thought I’d mention a few of the gripes along with my response to them;
- “It doesn’t look any better than Fallout 3.” Â I suspect anyone claiming this hasn’t played Fallout 3 recently and are relying on memory.
- “The gameplay is too much like Fallout 3.” Yes. That’s because it’s Fallout 4. People love Fallout 3 and want more of it. So Fallout 4 is more of it. If it was different, it wouldn’t be. I’m kinda amazed that I feel the need to explain this.
- “It’s really buggy.” An easy one; No, it’s not. Granted I’m only 40 hours in, but I haven’t experienced anything other than the occasional oddity (something’s arm clipping through a door – that kind of thing. The kind of thing you get in practically every big game). No frame rate issues, not save-eating crashes. No crashes at all, in fact.
But moaning aside, how is the game? Magnificent – it’s just as vast, engrossing and addictive as its forbears and it’s currently eating all of my spare time. I’m hoping it’ll keep me going until No Man’s Sky appears.
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