Legend of Zelda – The Miniyeeeaaargghh Cap
Every part of this game, including the bosses has been an absolute joy. Alongside the main quest there’s all the miniatures to collect, the kinstones to join, and all the exploring to do. So why bother adding a fecking irritatingly long winded battle at the end?
It’s not that the final boss is difficult, cos it’s not – it’s just like the others except rather than using your latest weapon to defeat him you have to use pretty much all of them. No, it’s the length of time it takes to actually GET to the boss, coupled with the fact that you’re unlikely to get their without losing any health. I’ve only actually attempted the boss battle about five times and I know I could get him if I did another five attempts. Sad fact is, though, that it takes twenty five fecking minutes every time.
So – out of the gameboy and back into the box. I’ll give it another go at the weekend when I’m a bit more relaxed. For now, RebelStar Tactical Command is calling……