Another Code (DS)

They’ve done it. Finally. Yesterday, another code was an enjoyable adventure game with a nice story. Today it’s a work of absolute genius. For those of you who’ve played the game, I’m sure you’ll know I’m talking about the method employed to find the location of the key to the musical box.

I don’t think I’ve ever felt as deeply involved in the solution to a game before – usually you’re just providing the brain power and the character is doing all the legwork. In this case though, you have to do what the character has to do to solve the puzzle – in a very physical sense.

I can’t really say much more without providing a massive spoiler – sufficient to say, though, that it’s a gaming moment which will stay with me forever. It’s an absolute first, and I think I’m getting an inkling of where nintendo’s revolution may be going.

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The piano has indeed played it’s part and I’ve moved deeper into the mansion. There seem to be far fewer clues lying around in this area, and a little more observation is required to progress. Up till now (about two and a half hours in) the puzzles have been straightforward – in one case, I knew what was required before I even reached the puzzle) and there is a fair amount of nudging and hand-holding provided by the in game characters. But that’s fine – it’s more like an interactive story than a brain frying puzzler (anyone remember seventh guest?). Thankfully, the majority of the puzzles so far have been fairly logical and I’ve never had to resort to the “try every item with every other item” approach required by many more arbitrary titles.

So, it’s still ACEBEST.

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The plot thickens! A glass with a golden hummingbird on it. I’m missing a letter from the astrology book collection, and I’m sure I need to find out what the piano tune was that I heard when I first went into the house.

The crumpled labcoat may not have yielded all its secrets either, now that I come to think of it. The butler did spend a lot of time reading in that very place – is that where my missing book is? I couldn’t see it when I went back.

Right now, I’m supposed to be thinking about optimising Jakarta Tomcat. All I have in my head is trying to answer the questions of poor little D.

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Muhh – I’m in the house, accompanied by a wee ghostie friend. I had a lot of fun chucking steel globes at a switch to open the door. This is one of those suspension-of-belief style games, a little like resident evil, in which the drama is played out in a world where it’s perfectly normal to require people to push statues, insert shields in suits of armour and turn around three times scratch your nose and stick a chess piece in your ear to open a door.

I’ve always wanted a house like that. It’d be great.

“John, can I use your toilet please?”

“Sure mate, just out the door and turn to your left. Lift the rug and you’ll find a small sculpture of a dog. Pick it up and walk to the end of the corridor and take the second door on the right. In the corner you’ll see a plant pot with an indentation on the side. If you look closely at the dog sculpture you’ll see it’s hinged in the middle. Turn the front half 47 degrees clockwise and it’ll fit in the plant pot. You’ll hear a loud bang, but don’t worry about it. Go back out of the room and head back along the corridor to the first door you came to. You’ll notice it’s now ajar. go into the room and step over the large concrete block (thats what the bang was) and you’ll see two statues. Push the first statue to the left as far as it’ll go. Push the second statue to where the first was and rotate it a hundred and eighty degrees. Move the first statue to where the first was. You’ll notice a panel will slide open. Have a look inside the panel and you’ll find a blue key card. Take this and leave the room then go right down to the end of the corridor. Swipe the card entry system and don’t worry about the steel shutter that slams down. Come back in here and you’ll notice that door there will have unlocked. The loo’s in there.”

“John, can I borrow some dry trousers please?”

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