Legend of Zelda: The Minish Cap (GBA)

Cloudy place: DEFEATED. Palace of Wind: ENTERED.

I’ve noticed that the whole Big-then-Wee Minish Thingy has all but vanished from the game. I think the last time I shrank was about two dungeons ago.

Anyhoo, that’s the whole world map (as far as I can tell) filled in, which means I must be on the last dungeon. Trouble is, I have the rest of the kinstone fusing (and all the little side jobs that involves) to do, I have god knows how many figurines that I MUST HAVE. Oh, and I’d better rescue Zelda as well.

One thing that’s RUBBISH is that the save game doesn’t have a count of your accumulated playtime. On the whole, though, it’s an ACE game, and even better for being handheld. It is pretty easy, though.

On iTunes:

Edge Of Time from the album “NeverWorld” by Power Quest

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COULDN’T STOP.

But……

WATER ELEMENT GET! Another ACE boss battle, and I’m off to the Royal Valley.

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Temple of Droplets == TEH EVIL! Slippy floors, hideous drops and big spikey things == HARDEST.

However……

Temple of Droplets == ACEBEST – Big stupid zappy mid-level boss had me barely able to see the screen through tears of laughter.

Sadly, big spiky thing killed me just after spending AGES negotiating a particularly tricky slippy floor puzzle. More tomorrow.

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FLIPPERS GET!!

So, it’s off to the Droplet Temple I’m a goin’.

Damn you nintendo! Why did you have to put a statuette shop in Hyrule village again? I’m now going to have to get EVERY SINGLE ONE now :-/

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As I was saying……

The strange thing about Zelda games is how they all, regardless of which title it is, manage to get me totally drawn into them. It’s just happened in the Wind Fortress when the plot has suddenly (as happens in Zelda games) gone veering off at a tangent. The appearance of a certain object at the end of the dungeon brought a lump to my throat.

In the Fortress of Winds, I came across the Mole Mitts which gave me the usual Zelda “Excellent! Bogus” feeling – Excellent, I thought, I can now get to that room in the Dungeon that I just know the boss key is in. Bogus, I immediately realised, there are now three million other places on the world map that I know I can now get into and I’m going to get lost. It’s all about the exploration, and especially about that point where – as at the end of the Fortress of Winds – you discover all is not as it seems and the world is a much bigger place.

Also, the dungeon boss in the Wind Fortress is a stunner, even by Zelda standards. They’re usually pretty entertaining, but this particular chappy (who may be a little familiar to people who have played Wind Waker (Wind Fortress – geddit?)) actually made me laugh out loud at one point, and it’s very rare that an end-of-level boss has that effect on me.

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MOLE-MITTS GET!

More later…….

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BOW GET! I’m not officially in the Fortress of Wind, after much squelching about in a muddy bog of doom. Found a novel way to gubb some Big Iron Blokes by miniaturising myself and then, well, popping inside and switching them off. Fab.

So, this evening’s bounties consisted of: One pair of boots of incredible quickness, one particularly smelly mushroom, one bow and loads of arrows.

I have the head-cold of doom and I can barely see :-/ Bloody typical – I’m too lurgied to do much in the way of moving and I can’t see well enough to play games. Bah.

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FIRE ELEMENT GET!!

That’s the fire cave dungeon – one dungeon down, three million to go. Minish Cap is everything that’s ACEBEST about Zelda – interesting dungeons, tricky timing bits, and hugely entertaining bosses. All in a handy little pocket sized unit. Fab 🙂

The fire cave has it all – floating about on hurricanes with your little hat, zipping about in mine carts in a most comical fashion, and – NEW TOY – a flippy thing for flipping. ACE.

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