Legend of Zelda: The Minish Cap
This game caused my DS and I to have a bit of a falling out. You see, it’s really really good. So good, in fact, that it tends to get played in extended sessions. It was during one of these sessions (climbing the mountain) that I discovered that the DS – while a great little console – is bloody uncomfortable for anything other than casual use. Or it may be the way I hold it. Anyway, after a lengthy sabbatical, I’ve started again and got as far as the Fire Cave.
As LoZ games go, the Minish Cap is quite unusual as the developers (not the usual Zelda gang) have taken a few liberties with the mythology. There’s no tri-force any more for one thing. What there is, however, is a race of teensy wee people called the Minish. Via the use of a magic talking hat (no, really!) link is able to shrink himself down to their size at various parts of the game. This adds an interesting layer to puzzle elements, not to mention a good deal of to-ing and fro-ing. But that’s Zelda for you.
Much though I loved “A Link to the Past”, Minish Cap really does benefit from the Wind Waker graphical style. The gameplay is, of course, pure Zelda, and if you’ve played one you’ll know exactly how it goes 🙂