We-ell
Ok, I’ve done some more modifications to the full screen rendering setup so that my framework uses quartz hardware acceleration for the 2D stuff. A couple of the guys at RetroSpec have suggested I use OpenGL for all the 2D stuff but, given that I’m doing this for fun, I’m not entirely sure I want to learn a whole new branch of computer science 😉 Seems like a lot of hard work to me!
Another decision I’ve made is that DD isn’t going to scroll, as some people have suggested it should. I want to retain the flip-screen nature of the game so I can put in lots of nice starwarsy scene transitions 🙂 Next up, I need to have a good old gaming session (with an infinite lives poke) so I can get me head around the mechanics of exactly how everything works….
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